Wednesday, January 5, 2011

Halo RPG pdf

http://www.4shared.com/document/FUj4xM7E/Halo_RPG.html

Saturday, January 1, 2011

pre-halo stuff

June 23rd, 2530
The UNSC (United Nations Space Command) has been at war with the Covenant for only 5 years, but the war has claimed millions of lives. Meanwhile the Insurrectionists, human colonists who wish to become independent from the UNSC, have still been causing problems for the UNSC and have forced them to fight a two-front war.

Your characters will be part of a ODST (Orbital Drop Shock Troopers) unit under the command of Major Antonio Silva, and First Lieutenant Melissa McKay, currently stationed on the UNSC cruiser Apophis in orbit over Paris IV.

It has received a distress call from the UNSC destroyer Agincourt, who has been attacked by insurrectionists over the planet Victoria, in the 111 Tauri System. Aiding and/or recovering the Agincourt becomes a high priority because the ship was armed with several nuclear warheads. The last time Insurrectionists got a hold of a nuclear device, they detonated it inside a residential building on Mamore, killing over 2 million, and wounding 8.5 million, becoming the the worst terrorist attack in human history.

If you have any questions just post a comment, or send me an email. You could also go the the Halopedia www.halopedian.com I would recommend some rope or breadcrumbs though to find your way out lol.

Oh and one last thing..... FIRST POST OF 2011! LOLOLOLOL

Monday, December 27, 2010

New Years Party 2010/2011

Alright everyone,

Brian has offered to host the New Years party this year. We're looking at a start time of 6pm. There are 3 checklists on the blog now, we're looking to make this a some-what-organized potluck. The untagged items have not been claimed as someone having bought them. We're looking to not make anyone pay out a whole lot, so if there's an unclaimed item you can bring, tag it and bring it. Don't see something you'll want? Add it and send out an email. This goes for all 3 lists.

We're looking at doing a bit of drink mixing, but as of this posting not all discussed combinations could be recalled. If anyone spots something missing, or has something they want to try add it. If your drink includes a Specific mixer, put it in the list item as well, as it may not already be on hand at Brian's place.

LAN setup is an option. Please answer the poll to the right. By default, I'm planning on bringing my setup for wired/wireless for the party. Not everyone has a machine for the party, and while there is possibility of extras coming into the mix, I would not count them as guaranteed. If the poll comes back as mostly No, then I'll leave my setup home and we'll work with the other games present.

Dinner is another matter. We can have it late, use snacks through the night to supplement, or replace it. Leave comments about dinner and what you would like to do for it on New Year's Eve.

That's all for now. Respond soon, there's less than a week left to prepare!

Monday, December 20, 2010

Diaspora

http://rapidshare.com/files/438421487/Diaspora_RPG__oef_.pdf

Here is the link to the book PDF of Diaspora.
I quickly skimmed the content of the book and I have mixed feelings about it. On one hand it seems quite open and free flowing. It seems you can do pretty much anything with the system, build any sort of character or ship.

However, despite how stream line this shit is, it has its own rules and unnecessary tables. All the equipment and all the weird skills as well as their convoluted need to include squad or company or even ship based battle systems.

We can certainly use this system for our game, however I feel that we would all need to read and understand the rules well enough to strip away any useless information. So go ahead and download the file, read through it and lets figure out if we need to move to a different game or if we want to work with this.

Wednesday, December 15, 2010

Letters from the Edge

(found folded and placed on an armor stand, somewhere in New Arkhosia.)

Hi Mom.

When you find this, I'll already be gone. I've gone west, towards the dwarven holds, and I've hired on as a caravan guard for a small-time merchant hoping to make it big in the human territories. I've dropped out of the Paladien. Big Sister was the shoe-in for them anyway. By the time you find this, chances are

The Errukhal that left isn't the one writing this - it's hard to explain, and I don't know if I should. A lot is going to happen in between when I first ran away and when I'm sending this message back to you. I can't tell you what happens in between, and I can't even really hint at it much.

I know you're angrier at me now than you've ever been, and you have every right to be. Be angry at me for running away, for abandoning my responsibility. But please don't write me off yet. Like I said before, a lot is going to happen, and I'm going to be at the center of it, for better or worse.

I can't even really tell you why it's going to happen the way it does. I could say that I'm going to make you proud, but that's not why I'm doing it. I could even say that I'm serving Bahamut in my own way, and it might be true, but it's not why I'm doing it. For friends, for justice, for vengeance... lots of reasons, but none of them are really right. Bahamut knows I'm not doing it the right way, but I'm trying.

After all is said and done, I still don't really know exactly what drew me in to all this, and I suppose that's never really going to change. But rest assured, Mom - I'm onto something good. Be angry at me, but give me a chance, and you'll see.


Errukhal bin sul Shivana

Son of Argothia ben Shivana, Champion of Arkhosia
Grand master of the meteor hammer
Servant of Bahamut
Honored of Corellan
Founder of the War College
Ascendant of the Citadel
Champion of the Shard

Rook.


-----

(found inside the handy haversack of a veteran paladin, somewhere in the infinite planes.)

CALLING ALL ADVENTURERS AND THRILLSEEKERS OF THE MULTIVERSE

Are you a planar hero, saint, champion, avatar?

DON'T BOTHER*

Are you just trying to get by in a multiverse where everyone is trying to own a piece of your soul (or better yet, kill you)?

YOU'RE INVITED**

to the Citadel of Ascension, UNDER NEW MANAGEMENT
and its GRAND RE-OPENING MEGAPARTY

FEATURING:
Catering by House Jorasco
Musical entertainment by whoever claims the stage***
Bottomless kegs from across the multiverse
Organized duels, contests, and free-for-alls in exotic and unique locations
First ever multiversal airship show
AND HUNDREDS OF RICH, ADRENALINE-FUELED VAGRANT ODD-JOBBERS LIKE YOURSELF

Directions on the back of this invite (to be given to your party arcanist to decipher)

DIRECT YOUR RSVPs in the form of Sending, messenger mephit, or hireling TO:

Messenger's House, Sivis extended service box 42
35 rimw Argent Av
Clerk's Ward, Sigil

OPEN TO MORTALS OF ALL SHAPES, SIZES AND SKILLS, FOR THE FIRST TIME EVER****

COME AS YOU ARE***** - NO COVER CHARGE

BRING ALL YOUR FRIENDS - DON'T SPLIT YOUR PARTY

Starts 28 Bator, 8:00 AP Sigil standard time
ENDS WHEN IT ENDS.

JOIN THE MULTIVERSAL PARTY OF THE MILLENIUM

*really, you're invited, it's cool. just no preaching.
**no being a jerk. that's the only rule. break it and we kick you out in the middle of the astral sea. getting home is your complication, not ours.
***bards recommended but not required. band battles not just allowed, but expected.
****sorry, we accidentally intentionally burned the guest list. if you know someone who hasn't been invited, bring them along.
*****shapeshifters caught in the act will be forced to do impersonations for the amusement of the guests

Saturday, November 13, 2010

Pieter, Diamond Soul

Pieter is a Diamond Soul monk.  He seeks to attain true mastery over his fighting techniques. Normally, once a monk achieves this they have little use for the mortal world, but Pieter was raised to protect the Wash, so he will probably become its guardian. Though Pieter has ceased to age, true immortality comes from the monks who come to study his techniques and unique philosophy, and the monasteries that pop up to convey his teachings over the generations.

Pieter's strong points include his determination to see something through, especially if the wise elders of the Wash monastery tell him it needs doing. He also has no fear of challenge, being almost stupidly brave, "what doesn't kill me makes me stronger, and nothing has killed me so far." And of course he's very good at taking on multiple enemies at once.

The downsides to these being: once he's set on doing something, it's hard to convince him to change the plan; he is not scared of things that really could kill him; and his martial style's weakness is single, tough foes. In addition, he has worked alone for most of his life, having outclassed his teachers, so he tends to think only of himself and his concerns, both in and out of combat. Another weakness is knowledge of the world outside the Wash, where he grew up living in isolation with his surrogate parents, the monks. He is somewhat naive and relies on his teachers for guidance and wisdom.

Pieter (Good) would be a god of discipline and protection of the natural world. Bodyguards, wardens, some elves, and some monks worship him, as well as those wishing to improve themselves despite their past. His teachings are thus: -Obey your teacher and master in all things, for they have a higher perspective from which to guide you. -Focus on making your current actions the right actions, regardless of risk. The past is unchangeable; the present is most important, for it is here that you can improve yourself.  -Safeguard your environment and the important people in it, for your environment is you, and through its cultivation you cultivate yourself.

Although he doesn't have a particular desire to become a deity, if given the option to ascend or become an exarch, he probably would. Otherwise he plans to return to the Wash, most likely to live forever as the Ukrakta and maintain it against incursion.

Tuesday, October 26, 2010

Xan

1: Xanaphia is a Demigod. She was offered a place in the new pantheon of the Shard or possibly somewhere alongside the other deities, and when her duties on the Shard are done, she will take that place.
2: Xanaphia can be very single minded in some things, and it can be a good thing, or a bad thing (Fighting Yeenoghu take 1 and take 2 respectively for example) She also feels that she has fulfilled her goal in life by avenging her family. The main thing keeping her around is the sense that she owes a lot to the other Crows. They have been with her literally to Hell and back, occasionally for things that they don't even have a stake in. Another of her flaws however is that she doesn't care much for morality, she will do what needs to be done, and how it gets done doesn't matter much to her(Killing those she interrogated about Altruis for example). She may be driven mostly by a good cause but she won't let anything get in her way.
3: She would most likely be a deity of vengeance, and battle. Her goals would be:
Oppose Yeenoghu and Lolth at every turn.
Punish those who wrong you or your own.
Don't let anything get in the way of your task.

side note: ive been thinking about xans back story and i think i want to edit a few details of it. ill bring it up at game. its not uber important but i just wanted to bring it up.