Monday, March 8, 2010

Wish Lists for David

Since David asked for wish lists for this coming adventure, here's the thread for 'em.  Remember - the level range for wish list goodness is currently 23, 24, 25, and 26.

Storm Crow (ship)

Sunday, March 7, 2010

Installed in the Stormcrow: the Austere Dojo

For his reward in helping correct the instabilities in the Shard's timeline, Rook has requested that the cargo bay of the Stormcrow be set up with a particular collection of equipment known as the Austere Dojo.  It includes racks of practice weapons, animate sparring targets, and some very interesting training manuals from many old sources.  Once complete, Rook immediately puts it to use.

In game mechanic terms, 24 hours of retraining in the Austere Dojo allows for the replacement of a martial power as if you had just gained a level.  However, it can only be used once per level.  This will allow for Rook, Xan, and Fear to do power retraining at an accelerated rate - this includes at-wills, encounter powers, dailies, and utilities.

Tuesday, March 2, 2010

Nerf Alerts, March '10

March 2010 update

Once again, only the most relevant nerfs are noted... but we got hit pretty hard this time.  Funny how so much of the stuff we latch onto gets quickly errata'd.

Divine Miracle: Holy crap was it nerfed.  No longer allows infinite recharging of encounter powers - now you can only do it once per encounter.  Demigod and Chosen just got raeped.

Boots of Eagerness: Also raeped.  No longer a free action - now you need a minor action to activate it.

Solitaires: Are now a daily item power, not an encounter item power.  This mostly hits Xan and Rook, especially Rook who was looking forward to action-point spamming with the Violet Solitaire.

Potion of Clarity: Officially and utterly destroyed.  Uses a daily item power, and is only useful for encounter and daily powers that are of the potion's level or below.

To be honest, yeah, I was fully prepared to abuse the hell out of these potions for the next ten levels, and it's probably for the best that I don't get to now.

The Expertise Feats: These are now feat bonuses instead of untyped - and in exchange, a lot of other feats that would offer to-hit bonuses are now untyped.  Mostly this is just gonna be a little bit of paperwork to make sure that everything's being counted right.

Timeless Locket: Brutalized.  You can no longer use the granted standard action to make an attack.

Diamond Cincture: You now have to actually spend the healing surge to use the belt.  Not too bad, it's just that now we can't buy like fifty of the level 10 version and have free healing forever.

In conclusion - sux.

Tuesday, February 16, 2010

Changes and an indefinite hiatus.

I've been more distant than normal lately at the table, and think it's because many things are now changed in my life away from the group. I wouldn't know where to begin to explain, but suffice it to say I think this time the hiatus will be longer than the last one - an indefinite hiatus. You guys have been great to game with thus far, but I'm on a different road now and I think if I come back to something like this at all it will be years later.

Story-wise, Baiyin goes home to be prolific and improve the standing of his people. The goblins will play up their hold against the dragons for ages to come and hold it as inspiration for new devices, blues will enter the world, and the swamp-land will be reshaped in Baiyin's lifetime. (OOC, I'm handing creative license over to whoever in the group wants it, to reshape the goblinoid region of the map.)

You all have my number if you want a hand with something. (advice, sounding board, moving help, more?) Always glad to help my friends.

Take care everyone.

Monday, February 15, 2010

Hiatus from game

I need to take a break from the game; I don't know for how long, whether it's going to be a week or two or five.  We're dealing with a family emergency, and the gaming part of me is empty - I wouldn't be able to contribute to any games played.

Wish me a lot of luck, I'm probably going to need it for the next week or two.

(Brian, I know you invited us to the Ren Faire and the Feast, but at this point it's no longer an option for us.  Thanks for offering, though.)

Monday, February 8, 2010

Dungeon Tiles.

I am proposing that we, as a long term gaming group, buy dungeon tiles for our game. They are durable, reusable, colorful, and enhance the feeling of the game. These tiles make it easy to build colorful maps with ease, and because 4E is highly focused on combat, I believe that we will use them very often anyway.

We can either buy the dungeon ourselves at 12$ per set ourselves, or we can purchase color ink cartridges, and make them ourselves. I am making a sinister woods set right now as a prototype, and I am not sure how long the ink will last, but Ink cartridges are about 30$ from amazon and may or may not be enough for all the tile sets. The matte photo paper is 10$ for like 50 odd sheets and cardboard or heavy durable paper Im not sure about.

There are like 12 sets or so that we can buy over time at retail or ebay price, which go from 9-12$ each set, which Im guestimating will come to like 12$ per person.

or

Printing and making them will cost us about 6$ split 7 ways, not counting the durable paper such as crafts cardboard, and time. The advantage and disadvantage of printing them is the quantity. We will be rolling dice and gambling with the ratio of ink to printing power, but our tiles will not be double sided, and replicas can be easily made.

If we use a printing service at .69$, we arent really saving much either. At .69$ for 12 page set for 12 sets is roughly 100$ just for the paper.

As always, I dont proof read my shit, so the post is probably full of spelling errors.