Thursday, July 30, 2009

Altrus

Altrus, Faustian Devil
Level 16 Solo Controller (Leader)
Medium immortal humanoid (devil)
XP 7,000
Initiative +12 Senses Perception +12
Aura of Majesty aura 5; enemies in the aura take -2 to attacks
Aura of Obedience aura 5; any bloodied alies in the aura at the start of its turn takes 10 damage but gains a +4 bonus to attack rolls and deals an extra 5 damage on attackes until te start of its next turn. If a creature is slain by this aura, Altrus regains 10 hitpoints.
Infernal Beauty aura 10; Each creature within the aura cannot target Altrus with melee or ranged attacks unless he is the nearest enemy.
HP 616; Bloodied 308AC 30; Fortitude 28; Reflex 28; Will 32
Resist 10 Resistance Fire, 10 Resistance Psychic; Vulnerable 10 Resistance Thunder, and silences Altrus till the end of his next turn
Saving Throws +5
Speed 6, teleport 6 Action Points 2
m Manicured Talons (standard; at-will)
+21 vs. AC; 2d8 + 7 Target takes -2 to AC till the end of Altrus's next turn
R Temptation (minor; at-will)
Range 5; +17 vs. Will; the target takes a -5 penalty to all defenses until the end of the Altrus's next turn
R Command (standard; at-will) • Charm
Ranged 20; +20 vs. Will; 1d8 + 2 psychic damage, and the target is dominated till end of next turn
R Soothing Words (standard; recharge 3) • Charm
Ranged 5; the target must be able to hear Altrus; +23 vs. Will; the target is dominated (save ends). Aftereffect: The target is dazed (save ends)
R Convincing Argument (immediate interrupt; at-will) • Charm, Psychic
Ranged 20; targets the triggering enemy; +20 vs. Will; 1d8 + 2 psychic damage, and Altrus slides the target 2 squares
An enemy targeting Altrus with a melee or range attack
Alignment Evil
Languages Supernal, Common
Str 18 (+12)
Dex 18 (+12)
Wis 18 (+12)
Con 18 (+12)
Int 18 (+12)
Cha 27 (+16)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.


Altrus is always with allies, either devils that are under him, or people who have signed a contract with him. He does not fight to the death unless pressed. He trys to keep range, and "convince" people to side with him.

3 comments:

  1. First, until the end of who's turn is the target dominated.

    Second, how does silence even effect a creature?

    Third, the purple wyrm is a lvl 17ish mob, is elite solo with 500 +/- hp.
    Nice, having a supper solo mob that always travels with allies!

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  2. He is not supposed to be an even lvl encounter, so allies are appropritate. Silence effects creaturs in diffrent ways.
    And the hp of a elite should be lower than a solo... if the purple worm is solo, it will have a bit more hp than Altrus.

    All this was made with the DDI monster builder, so is all stat appropriate.

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  3. Looks good, but tricky to use effectively. Altruis' ability to pretty much keep one person dominated at all times (Temptation + Command = nearly unavoidable domination) and his ability to effectively ignore one melee attacker per round takes a party down by two characters at any given time (and if someone drops, gods help the party). However, his lack of damage output makes him a Very Sad Solo Monster, who really _relies_ on his allies to do his dirty work for him. Altruis alone = Altruis desperately postponing death.

    To Sergei: The Soothing Words attack requires the target to be able to hear Altruis; while silenced, the attack is unavailable to him, which means he can't drop a lasting domination on someone.

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